Hardcore Foddian style platformer where you use rocket boosts to scale up an increasingly difficult obstacle course trying to make your way to the very top and collect the cash prize.

Can you beat the internet's favourite game show, BUILT TO SCALE?

Originally built in just 96 hours for the GMTK 2024 Game Jam

I have since released a small update to the map, it is much more playable now than it was during the original jam rating time. 

Thank you all for testing it out!

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CONTROLS:

A & D - Sideways movement
Left Mouse Button - Jump (hold to charge)
ESC - Pause

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Credits:

"Voxel Revolution" Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 4.0 License
http://creativecommons.org/licenses/by/4.0/

Comments

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(1 edit)

This game has a lot of potential but..

I can't understand the design decision to BOTH decrease the strength of multiple jumps as well as giving such an absurdaly long cooldown, i really did try but i couldn't get past the 2nd jump orb, maybe im just bad but the cooldown on jumps really made me annoyed which is a shame because i can see the vision behind this game and it has a lot of potential

Other than that the music and sound effects are great, the art looks good and good job on submitting!

Please update it after the jam so i can play the polished version i actually really wanted to enjoy this!

The decision was to prevent people from flying, early playtests didn't have the different jump heights and people just flew forever as the cooldown barely affected jump height and there's no limit to jump. As it's a game about scaling through an obstacle course I thought letting people fly unfortunately defeated the point